Ball in a Cup VR (Meta Quest)
Status: Planning & Prototype
A simple, physics-based VR game for Meta Quest where you toss a virtual ball and try to catch it in a cup using hand tracking or controllers. I’m using this as a starter project to learn Unity, VR interaction, and how to ship a small, polished experience end-to-end.
- Platform: Meta Quest
- Engine: Unity
- Focus areas: physics, feel, interaction design
- Stretch goals: hand tracking, simple progression, maybe an AI coach