About Me

I'm an Administrative Specialist at Meta focused on operations, calendars, and building systems that make teams more efficient. I’ve automated a lot of my day job with spreadsheets, scripting, and tooling, and now I’m learning “real” software development, AI, and VR by building small projects in public.

This site is my sandbox: a place to ship experiments, document what I’m learning, and track a journey from ops-focused admin to builder.

Projects

Ball in a Cup VR (Meta Quest)

Status: Planning & Prototype

A simple, physics-based VR game for Meta Quest where you toss a virtual ball and try to catch it in a cup using hand tracking or controllers. I’m using this as a starter project to learn Unity, VR interaction, and how to ship a small, polished experience end-to-end.

  • Platform: Meta Quest
  • Engine: Unity
  • Focus areas: physics, feel, interaction design
  • Stretch goals: hand tracking, simple progression, maybe an AI coach

Learning Log

Quick notes and milestones as I learn Unity, VR dev, and AI-assisted coding. This is intentionally messy and iterative.

Contact

Want to chat about operations, automation, AI, or VR dev? Email me.